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2025-09-19 19:43:49 +05:00
namespace BulletHellTemplate
{
public enum WinCondition
{
SurvivalTime, // Win by surviving until the time runs out
KillBoss, // Win by killing a specific boss monster within the time limit
SurvivalTimeAndKillBoss // Win by surviving until the time runs out and then killing the final boss
}
}