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using UnityEngine;
namespace BulletHellTemplate
{
/// <summary>
/// Represents the data for a Icon in the game.
/// </summary>
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[CreateAssetMenu(fileName = "NewIconData", menuName = "BulletHellTemplate/Icon Data/Create Icon Data", order = 52)]
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public class IconItem : ScriptableObject
{
public string iconName;
public NameTranslatedByLanguage[] iconNameTranslated;
public string iconId;
public Sprite icon;
public bool isUnlocked;
}
}