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2025-09-19 19:43:49 +05:00
using System;
using UnityEngine;
namespace BulletHellTemplate.Core.FSM
{
/// <summary>Additional data required to play a skill animation.</summary>
[Serializable]
public struct SkillAnimData
{
public AnimationClip Clip;
public bool UseAvatarMask;
public AvatarMask Mask;
[Range(0.1f, 3f)] public float Speed;
[Range(0f, 1f)] public float Transition;
}
}