54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
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//
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// Copyright (c) 2024 left (https://github.com/left-/)
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// Copyright (c) 2020 hadashiA
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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#if UNITY_2021_3_OR_NEWER
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using System;
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#if UNITY_2023_1_OR_NEWER
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using UnityEngine;
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#else
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using Awaitable = System.Threading.Tasks.Task;
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#endif
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namespace VContainer.Unity
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{
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internal static class AwaitableExtensions
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{
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public static async Awaitable Forget(this Awaitable awaitable,
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EntryPointExceptionHandler exceptionHandler = null)
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{
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try
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{
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await awaitable;
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}
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catch (Exception ex)
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{
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if (exceptionHandler != null)
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exceptionHandler.Publish(ex);
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else
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throw;
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}
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}
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}
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}
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#endif
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