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2025-09-19 19:43:49 +05:00
//
// Copyright (c) 2024 left (https://github.com/left-/)
// Copyright (c) 2020 hadashiA
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#if UNITY_2021_3_OR_NEWER
using System;
#if UNITY_2023_1_OR_NEWER
using UnityEngine;
#else
using Awaitable = System.Threading.Tasks.Task;
#endif
namespace VContainer.Unity
{
internal static class AwaitableExtensions
{
public static async Awaitable Forget(this Awaitable awaitable,
EntryPointExceptionHandler exceptionHandler = null)
{
try
{
await awaitable;
}
catch (Exception ex)
{
if (exceptionHandler != null)
exceptionHandler.Publish(ex);
else
throw;
}
}
}
}
#endif