18 lines
474 B
C#
18 lines
474 B
C#
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using UnityEngine;
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namespace BulletHellTemplate
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{
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/// <summary>
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/// Represents the data for a Icon in the game.
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/// </summary>
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[CreateAssetMenu(fileName = "NewIconData", menuName = "Create Icon Data", order = 52)]
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public class IconItem : ScriptableObject
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{
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public string iconName;
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public NameTranslatedByLanguage[] iconNameTranslated;
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public string iconId;
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public Sprite icon;
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public bool isUnlocked;
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}
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}
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