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2025-09-19 14:56:58 +05:00
using UnityEngine;
namespace BulletHellTemplate
{
/// <summary>
/// Represents the data for a Icon in the game.
/// </summary>
[CreateAssetMenu(fileName = "NewIconData", menuName = "Create Icon Data", order = 52)]
public class IconItem : ScriptableObject
{
public string iconName;
public NameTranslatedByLanguage[] iconNameTranslated;
public string iconId;
public Sprite icon;
public bool isUnlocked;
}
}