19 lines
		
	
	
		
			496 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			496 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using TMPro; | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.UI; | ||
|  | 
 | ||
|  | namespace BulletHellTemplate | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Struct to hold skill perk images for the UI. | ||
|  |     /// </summary> | ||
|  |     [System.Serializable] | ||
|  |     public struct SkillsPerkImage | ||
|  |     { | ||
|  |         [Tooltip("Image component to show the skill perk icon")] | ||
|  |         public Image perkIcon; | ||
|  |         public Image maxLevelPerkIcon; | ||
|  |         [Tooltip("Text to show the current level of the skill perk")] | ||
|  |         public TextMeshProUGUI perkLevel; | ||
|  |     } | ||
|  | } |