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2025-09-19 19:43:49 +05:00
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace BulletHellTemplate
{
/// <summary>
/// Struct to hold skill perk images for the UI.
/// </summary>
[System.Serializable]
public struct SkillsPerkImage
{
[Tooltip("Image component to show the skill perk icon")]
public Image perkIcon;
public Image maxLevelPerkIcon;
[Tooltip("Text to show the current level of the skill perk")]
public TextMeshProUGUI perkLevel;
}
}