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2025-09-19 19:43:49 +05:00
// Defines root-level and nested states for the animation HFSM.
namespace BulletHellTemplate.Core.FSM
{
/// <summary>High-level character animation states.</summary>
public enum AnimationState
{
Locomotion,
Attack,
Skill,
ReceiveDamage,
Dead
}
/// <summary>Nested substates for <see cref="AnimationState.Locomotion"/>.</summary>
public enum LocomotionSubState
{
Idle,
Move
}
}