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2025-09-19 19:43:49 +05:00
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameplayManager : MonoBehaviour
{
public void BackToMenu()
{
_ = gameObject.AddComponent<NetworkManager>().GameRoom.Leave(true);
SceneManager.LoadScene("Menu", LoadSceneMode.Single);
}
public void Exit()
{
_ = gameObject.AddComponent<NetworkManager>().GameRoom.Leave(true);
Application.Quit();
}
}