352 lines
14 KiB
C#
Raw Normal View History

2025-09-19 19:43:49 +05:00
#if UNITY_WEBGL || WEBSOCKET || WEBSOCKET_PROXYCONFIG
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SocketWebTcp.cs" company="Exit Games GmbH">
// Copyright (c) Exit Games GmbH. All rights reserved.
// </copyright>
// <summary>
// Internal class to encapsulate the network i/o functionality for the realtime library.
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
namespace ExitGames.Client.Photon
{
using System;
#if UNITY_2019_3_OR_NEWER
using UnityEngine.Scripting;
#endif
/// <summary>
/// Internal class to encapsulate the network i/o functionality for the realtime library.
/// </summary>
[Preserve]
public class SocketWebTcp : IPhotonSocket, IDisposable
{
private WebSocket sock;
private readonly object syncer = new object();
[Preserve]
public SocketWebTcp(PeerBase npeer) : base(npeer)
{
this.ServerAddress = npeer.ServerAddress;
this.ProxyServerAddress = npeer.ProxyServerAddress;
if (this.ReportDebugOfLevel(DebugLevel.INFO))
{
this.Listener.DebugReturn(DebugLevel.INFO, "SocketWebTcp() "+ WebSocket.Implementation+". Server: " + this.ServerAddress + (String.IsNullOrEmpty(this.ProxyServerAddress) ? "" : ", Proxy: " + this.ProxyServerAddress));
}
this.PollReceive = false;
}
public void Dispose()
{
this.State = PhotonSocketState.Disconnecting;
if (this.sock != null)
{
try
{
if (this.sock.Connected)
{
this.sock.Close();
}
}
catch (Exception ex)
{
this.EnqueueDebugReturn(DebugLevel.INFO, "Exception in SocketWebTcp.Dispose(): " + ex);
}
}
this.sock = null;
this.State = PhotonSocketState.Disconnected;
}
public override bool Connect()
{
this.State = PhotonSocketState.Connecting;
if (!this.ConnectAddress.Contains("IPv6"))
{
this.ConnectAddress += "&IPv6"; // this makes the Photon Server return a host name for the next server (NS points to MS and MS points to GS)
}
// earlier, we read the proxy address/scheme and failed to connect entirely, if that wasn't successful...
// it was either successful (using the resulting proxy address) or no connect at all...
// we want:
// WITH support: fail if the scheme is wrong or use it if possible
// WITHOUT support: use proxy address, if it's a direct value (not a scheme we provide) or fail if it's a scheme
string proxyServerAddress;
if (!this.ReadProxyConfigScheme(this.ProxyServerAddress, this.ServerAddress, out proxyServerAddress))
{
this.Listener.DebugReturn(DebugLevel.INFO, "ReadProxyConfigScheme() failed. Using no proxy.");
}
try
{
this.sock = new WebSocket(new Uri(this.ConnectAddress), proxyServerAddress, this.OpenCallback, this.ReceiveCallback, this.ErrorCallback, this.CloseCallback, this.SerializationProtocol);
this.sock.DebugReturn = (DebugLevel l, string s) =>
{
if (this.State != PhotonSocketState.Disconnected)
{
this.Listener.DebugReturn(l, this.State + " " + s);
}
};
this.sock.Connect();
return true;
}
catch (Exception e)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "SocketWebTcp.Connect() caught exception: " + e);
return false;
}
}
private void CloseCallback(int code, string reason)
{
if (this.State == PhotonSocketState.Connecting)
{
this.HandleException(StatusCode.ExceptionOnConnect); // sets state to Disconnecting
return;
}
// passing-on close only if this socket is still used / expected to be connected
if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "SocketWebTcp.CloseCallback(). Going to disconnect. Server: " + this.ServerAddress + " Error: " + code + " Reason: " + reason);
this.HandleException(StatusCode.DisconnectByServerReasonUnknown); // sets state to Disconnecting
}
}
// code can be from JsLib or WebSocket-Sharp, so it is not guaranteed to be the same in both cases
private void ErrorCallback(int code, string message)
{
// passing-on errors only if this socket is still used / expected to be connected
if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "SocketWebTcp.ErrorCallback(). Going to disconnect. Server: " + this.ServerAddress + " Error: " + code + " Message: " + message);
this.HandleException(this.State != PhotonSocketState.Connected ? StatusCode.ExceptionOnConnect : StatusCode.ExceptionOnReceive); // sets state to Disconnecting
}
}
private void OpenCallback()
{
if (State == PhotonSocketState.Connecting)
{
this.State = PhotonSocketState.Connected;
this.peerBase.OnConnect();
}
}
/// <summary>
/// Attempts to read a proxy configuration defined by a address prefix. Only available to Industries Circle members on demand.
/// </summary>
/// <remarks>
/// Extended proxy support is available to Industries Circle members. Where available, proxy addresses may be defined as 'auto:', 'pac:' or 'system:'.
/// In all other cases, the proxy address is used as is and fails to read configs (if one of the listed schemes is used).
///
/// Requires file ProxyAutoConfig.cs and compile define: WEBSOCKET_PROXYCONFIG_SUPPORT.
/// </remarks>
/// <param name="proxyAddress">Proxy address from the server configuration.</param>
/// <param name="url">Url to connect to (one of the Photon servers).</param>
/// <param name="proxyUrl">Resulting proxy URL to use.</param>
/// <returns>False if there is some error and the resulting proxy address should not be used.</returns>
private bool ReadProxyConfigScheme(string proxyAddress, string url, out string proxyUrl)
{
proxyUrl = null;
#if !WEBSOCKET_PROXYCONFIG
if (!string.IsNullOrEmpty(proxyAddress))
{
if (proxyAddress.StartsWith("auto:") || proxyAddress.StartsWith("pac:") || proxyAddress.StartsWith("system:"))
{
this.Listener.DebugReturn(DebugLevel.WARNING, "Proxy configuration via auto, pac or system is only supported with the WEBSOCKET_PROXYCONFIG define. Using no proxy instead.");
return true;
}
proxyUrl = proxyAddress;
}
return true;
#else
if (!string.IsNullOrEmpty(proxyAddress))
{
var httpUrl = url.ToString().Replace("ws://", "http://").Replace("wss://", "https://"); // http(s) schema required in GetProxyForUrlUsingPac call
bool auto = proxyAddress.StartsWith("auto:", StringComparison.InvariantCultureIgnoreCase);
bool pac = proxyAddress.StartsWith("pac:", StringComparison.InvariantCultureIgnoreCase);
if (auto || pac)
{
string pacUrl = "";
if (pac)
{
pacUrl = proxyAddress.Substring(4);
if (pacUrl.IndexOf("://") == -1)
{
pacUrl = "http://" + pacUrl; //default to http
}
}
string processTypeStr = auto ? "auto detect" : "pac url " + pacUrl;
this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " " + processTypeStr);
string errDescr = "";
var err = ProxyAutoConfig.GetProxyForUrlUsingPac(httpUrl, pacUrl, out proxyUrl, out errDescr);
if (err != 0)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " " + processTypeStr + " ProxyAutoConfig.GetProxyForUrlUsingPac() error: " + err + " (" + errDescr + ")");
return false;
}
}
else if (proxyAddress.StartsWith("system:", StringComparison.InvariantCultureIgnoreCase))
{
this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " system settings");
string proxyAutoConfigPacUrl;
var err = ProxySystemSettings.GetProxy(out proxyUrl, out proxyAutoConfigPacUrl);
if (err != 0)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " system settings ProxySystemSettings.GetProxy() error: " + err);
return false;
}
if (proxyAutoConfigPacUrl != null)
{
if (proxyAutoConfigPacUrl.IndexOf("://") == -1)
{
proxyAutoConfigPacUrl = "http://" + proxyAutoConfigPacUrl; //default to http
}
this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " system settings AutoConfigURL: " + proxyAutoConfigPacUrl);
string errDescr = "";
err = ProxyAutoConfig.GetProxyForUrlUsingPac(httpUrl, proxyAutoConfigPacUrl, out proxyUrl, out errDescr);
if (err != 0)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " system settings AutoConfigURLerror: " + err + " (" + errDescr + ")");
return false;
}
}
}
else
{
proxyUrl = proxyAddress;
}
this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " -> " + (string.IsNullOrEmpty(proxyUrl) ? "DIRECT" : "PROXY " + proxyUrl));
}
return true;
#endif
}
public override bool Disconnect()
{
if (this.ReportDebugOfLevel(DebugLevel.INFO))
{
this.Listener.DebugReturn(DebugLevel.INFO, "SocketWebTcp.Disconnect()");
}
this.State = PhotonSocketState.Disconnecting;
lock (this.syncer)
{
if (this.sock != null)
{
try
{
this.sock.Close();
}
catch (Exception ex)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Exception in SocketWebTcp.Disconnect(): " + ex);
}
this.sock = null;
}
}
this.State = PhotonSocketState.Disconnected;
return true;
}
/// <summary>Used by TPeer</summary>
public override PhotonSocketError Send(byte[] data, int length)
{
if (this.State != PhotonSocketState.Connected)
{
return PhotonSocketError.Skipped;
}
try
{
if (data.Length > length)
{
byte[] trimmedData = new byte[length];
Buffer.BlockCopy(data, 0, trimmedData, 0, length);
data = trimmedData;
}
if (this.sock != null)
{
this.sock.Send(data);
}
}
catch (Exception e)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Cannot send to: " + this.ServerAddress + ". " + e.Message);
this.HandleException(StatusCode.Exception);
return PhotonSocketError.Exception;
}
return PhotonSocketError.Success;
}
public override PhotonSocketError Receive(out byte[] data)
{
data = null;
return PhotonSocketError.NoData;
}
public void ReceiveCallback(byte[] buf, int len)
{
// once the websocket is disconnecting / disconnected, it should not receive anything anymore
if (State == PhotonSocketState.Disconnecting || State == PhotonSocketState.Disconnected)
{
return;
}
try
{
this.HandleReceivedDatagram(buf, len, false);
}
catch (Exception e)
{
if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
{
if (this.ReportDebugOfLevel(DebugLevel.ERROR))
{
this.EnqueueDebugReturn(DebugLevel.ERROR, "SocketWebTcp.ReceiveCallback() caught exception. Going to disconnect. State: " + this.State + ". Server: '" + this.ServerAddress + "' Exception: " + e);
}
this.HandleException(StatusCode.ExceptionOnReceive);
}
}
}
}
}
#endif