64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BulletHellTemplate
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{
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/// <summary>
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/// Manages the frame selection and application process in the UI.
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/// </summary>
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public class FramesEntry : MonoBehaviour
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{
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[Header("UI Components")]
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[Tooltip("Displays the frame image.")]
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public Image icon;
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[Tooltip("Highlights the selected frame.")]
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public Image selected;
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[Tooltip("Displays the name of the frame.")]
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public TextMeshProUGUI frameName;
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private string frameId;
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/// <summary>
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/// Sets the frame information for this entry.
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/// </summary>
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/// <param name="_frameId">The ID of the frame to set.</param>
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public void SetFrameInfo(string _frameId)
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{
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frameId = _frameId;
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}
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/// <summary>
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/// Applies the frame locally when clicked. This method does not synchronize with the server.
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/// </summary>
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public void OnClickChangeFrame()
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{
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PlayerSave.SetPlayerFrame(frameId);
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UIProfileMenu.Singleton.LoadProfile();
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UIMainMenu.Singleton.LoadPlayerInfo();
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UIProfileMenu.Singleton.OnChangeFrame.Invoke();
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}
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/// <summary>
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/// Applies the frame locally and synchronizes the change with the server when clicked.
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/// </summary>
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public async void OnClickChangeFrameOnline()
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{
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// Set the frame locally
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PlayerSave.SetPlayerFrame(frameId);
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// Update UI elements
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UIProfileMenu.Singleton.LoadProfile();
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UIMainMenu.Singleton.LoadPlayerInfo();
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// Update the frame in the Firestore database
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await BackendManager.Singleton.UpdatePlayerFrame(frameId);
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// Invoke event for successful frame change
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UIProfileMenu.Singleton.OnChangeFrame.Invoke();
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}
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}
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}
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