2025-09-19 14:56:58 +05:00
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using UnityEngine;
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namespace BulletHellTemplate
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{
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/// <summary>
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/// Represents the data for a Frame in the game.
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/// </summary>
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2025-09-19 19:43:49 +05:00
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[CreateAssetMenu(fileName = "NewFrameData", menuName = "BulletHellTemplate/Frame Data/Create Frame Data", order = 52)]
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2025-09-19 14:56:58 +05:00
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public class FrameItem : ScriptableObject
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{
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public string frameName;
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public NameTranslatedByLanguage[] frameNameTranslated;
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public string frameId;
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public Sprite icon;
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public bool isUnlocked;
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}
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}
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