using UnityEngine; namespace BulletHellTemplate { /// /// Represents the data for a Frame in the game. /// [CreateAssetMenu(fileName = "NewFrameData", menuName = "BulletHellTemplate/Frame Data/Create Frame Data", order = 52)] public class FrameItem : ScriptableObject { public string frameName; public NameTranslatedByLanguage[] frameNameTranslated; public string frameId; public Sprite icon; public bool isUnlocked; } }