using UnityEngine; namespace BulletHellTemplate { /// /// Represents the data for a Icon in the game. /// [CreateAssetMenu(fileName = "NewIconData", menuName = "Create Icon Data", order = 52)] public class IconItem : ScriptableObject { public string iconName; public NameTranslatedByLanguage[] iconNameTranslated; public string iconId; public Sprite icon; public bool isUnlocked; } }