using UnityEngine;
using UnityEngine.UI;
namespace BulletHellTemplate
{
///
/// Plays audio when a button or toggle is clicked. Uses the AudioManager to play the audio globally.
///
public class ButtonAudio : MonoBehaviour
{
[Tooltip("The audio clip that plays when the button is clicked.")]
public AudioClip buttonClickAudio;
[Tooltip("The tag used for categorizing the audio (Master, VFX, Ambient, Custom).")]
public string audioTag = "master";
private Button button;
private Toggle toggle;
private void Awake()
{
// Get the button or toggle component
button = GetComponent