using UnityEngine; namespace MonsterTaming { /// /// Rotates an object around its local axis at a specified speed. /// public class RotateObject : MonoBehaviour { // Speed of rotation in degrees per second [SerializeField] private Vector3 rotationSpeed = new Vector3(0, 100f, 0); /// /// Rotates the object every frame. /// void Update() { // Rotate the object based on the defined speed and delta time transform.Rotate(rotationSpeed * Time.deltaTime); } } }