%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: M_Trail m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: USE_NOISE_DISTORTION _BLENDMODE_ADD m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CutoutTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 99735f8999ad3504d9948e2ee063fd97, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NoiseTex: m_Texture: {fileID: 2800000, guid: 39bcdde34bc9e8c4ab065b65785afad7, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BlendMode: 0 - _BumpScale: 1 - _CullMode: 0 - _Cutoff: 0.5 - _Cutout: 0.5 - _CutoutThreshold: 0.015 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _DstMode: 1 - _FresnelFadeFactor: 3 - _FresnelPow: 5 - _FresnelR0: 0.04 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _InvFade: 3 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SoftInverted: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcMode: 5 - _UVSec: 0 - _UseCutout: 0 - _UseCutoutTex: 0 - _UseCutoutThreshold: 0 - _UseFrameBlending: 0 - _UseFresnel: 0 - _UseFresnelFading: 0 - _UseNoiseDistortion: 1 - _UseParticlesAlphaCutout: 0 - _UseSoft: 0 - _UseSoftCutout: 0 - _UseVertexStreamRandom: 0 - _ZTestMode: 4 - _ZWrite: 1 - _ZWriteMode: 0 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _CutoutColor: {r: 1, g: 1, b: 1, a: 1} - _DistortionSpeedScale: {r: 1, g: -1, b: -0.15, a: 0.15} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FogColorMultiplier: {r: 0, g: 0, b: 0, a: 0} - _FresnelColor: {r: 1, g: 1, b: 1, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 1}