// // Copyright (c) 2024 left (https://github.com/left-/) // Copyright (c) 2020 hadashiA // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if UNITY_2021_3_OR_NEWER using System; #if UNITY_2023_1_OR_NEWER using UnityEngine; #else using Awaitable = System.Threading.Tasks.Task; #endif namespace VContainer.Unity { internal static class AwaitableExtensions { public static async Awaitable Forget(this Awaitable awaitable, EntryPointExceptionHandler exceptionHandler = null) { try { await awaitable; } catch (Exception ex) { if (exceptionHandler != null) exceptionHandler.Publish(ex); else throw; } } } } #endif