using UnityEngine;
using UnityEngine.UI;
namespace LanguageManager
{
///
/// Component that switches the language when the button is clicked.
///
[RequireComponent(typeof(Button))]
public class LanguageButton : MonoBehaviour
{
///
/// The language ID to switch to when the button is clicked.
///
public string languageID;
private Button button;
private void Awake()
{
button = GetComponent