// Defines root-level and nested states for the animation HFSM.
namespace BulletHellTemplate.Core.FSM
{
/// High-level character animation states.
public enum AnimationState
{
Locomotion,
Attack,
Skill,
ReceiveDamage,
Dead
}
/// Nested substates for .
public enum LocomotionSubState
{
Idle,
Move
}
}