using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityHFSM.Samples.GuardAI { public class PlayerController : MonoBehaviour { public static PlayerController Instance { get; private set; } public float speed = 5; void Start() { Instance = this; Application.targetFrameRate = 60; } void Update() { Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); input = Vector2.ClampMagnitude(input, 1); input *= speed; transform.position += (Vector3) (input * Time.deltaTime); } } }