using TMPro; using UnityEngine; using UnityEngine.UI; namespace BulletHellTemplate { /// /// Struct to hold skill perk images for the UI. /// [System.Serializable] public struct SkillsPerkImage { [Tooltip("Image component to show the skill perk icon")] public Image perkIcon; public Image maxLevelPerkIcon; [Tooltip("Text to show the current level of the skill perk")] public TextMeshProUGUI perkLevel; } }