using TMPro; using UnityEngine; using UnityEngine.UI; namespace BulletHellTemplate { /// /// Struct to hold stat perk images for the UI. /// [System.Serializable] public struct StatPerkImage { [Tooltip("Image component to show the stat perk icon")] public Image perkIcon; // Image component to show the stat perk icon [Tooltip("Text to show the current level of the stat perk")] public TextMeshProUGUI perkLevel; // Text to show the current level of the stat perk public Image maxLevelStatIcon; } }