using UnityEngine; namespace BulletHellTemplate { /// /// Represents a coupon item that can be redeemed by the player. /// [CreateAssetMenu(fileName = "NewCouponItem", menuName = "Coupon/Coupon Item", order = 51)] public class CouponItem : ScriptableObject { public string idCoupon; // Unique ID for the coupon public string couponCode; // The code the player needs to enter to claim the coupon public string currencyRewardId = "GO"; // The ID of the currency the coupon rewards public int currencyAmount = 0; // The amount of currency rewarded by the coupon } }