using System; using UnityEngine; namespace BulletHellTemplate.Core.FSM { /// Additional data required to play a skill animation. [Serializable] public struct SkillAnimData { public AnimationClip Clip; public bool UseAvatarMask; public AvatarMask Mask; [Range(0.1f, 3f)] public float Speed; [Range(0f, 1f)] public float Transition; } }