using System; namespace GameDevWare.Serialization { internal static class ArrayExtensions { public static OutputT[] ConvertAll(this T[] array, Func converter) { if (array == null) throw new ArgumentNullException("array"); if (converter == null) throw new ArgumentNullException("converter"); var newList = new OutputT[array.Length]; var i = 0; foreach (var item in array) { newList[i++] = converter(item); } return newList; } } }