using UnityEngine; using TMPro; using UnityEngine.UI; namespace BulletHellTemplate { public class PlayerDeathEntryUI : MonoBehaviour { public Image icon; public TMP_Text nickname; public TMP_Text countdown; public void Setup(Sprite ic, string name, int secs) { if (icon) icon.sprite = ic; if (nickname) nickname.text = name ?? ""; SetSeconds(secs); } public void SetSeconds(int secs) { if (countdown) countdown.text = Mathf.Max(0, secs).ToString(); } } }