18 lines
423 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class GameplayManager : MonoBehaviour
{
public void BackToMenu()
{
_ = gameObject.AddComponent<NetworkManager>().GameRoom.Leave(true);
SceneManager.LoadScene("Menu", LoadSceneMode.Single);
}
public void Exit()
{
_ = gameObject.AddComponent<NetworkManager>().GameRoom.Leave(true);
Application.Quit();
}
}