90 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace DentedPixel{
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| using UnityEngine;
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| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| 
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| public class LTDescrOptional  {
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| 
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| 	public Transform toTrans { get; set; }
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| 	public Vector3 point { get; set; }
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| 	public Vector3 axis { get; set; }
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|     public float lastVal{ get; set; }
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| 	public Quaternion origRotation { get; set; }
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| 	public LTBezierPath path { get; set; }
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| 	public LTSpline spline { get; set; }
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| 	public AnimationCurve animationCurve;
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| 	public int initFrameCount;
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|     public Color color;
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| 
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| 	public LTRect ltRect { get; set; } // maybe get rid of this eventually
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| 
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| 	public Action<float> onUpdateFloat { get; set; }
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| 	public Action<float,float> onUpdateFloatRatio { get; set; }
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| 	public Action<float,object> onUpdateFloatObject { get; set; }
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| 	public Action<Vector2> onUpdateVector2 { get; set; }
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| 	public Action<Vector3> onUpdateVector3 { get; set; }
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| 	public Action<Vector3,object> onUpdateVector3Object { get; set; }
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| 	public Action<Color> onUpdateColor { get; set; }
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| 	public Action<Color,object> onUpdateColorObject { get; set; }
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| 	public Action onComplete { get; set; }
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| 	public Action<object> onCompleteObject { get; set; }
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| 	public object onCompleteParam { get; set; }
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| 	public object onUpdateParam { get; set; }
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| 	public Action onStart { get; set; }
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| 
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| 
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| //	#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2
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| //	public SpriteRenderer spriteRen { get; set; }
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| //	#endif
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| //
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| //	#if LEANTWEEN_1
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| //	public Hashtable optional;
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| //	#endif
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| //	#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3 && !UNITY_4_5
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| //	public RectTransform rectTransform;
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| //	public UnityEngine.UI.Text uiText;
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| //	public UnityEngine.UI.Image uiImage;
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| //	public UnityEngine.Sprite[] sprites;
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| //	#endif
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| 
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| 
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| 	public void reset(){
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| 		animationCurve = null;
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| 
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| 		this.onUpdateFloat = null;
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| 		this.onUpdateFloatRatio = null;
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| 		this.onUpdateVector2 = null;
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| 		this.onUpdateVector3 = null;
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| 		this.onUpdateFloatObject = null;
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| 		this.onUpdateVector3Object = null;
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| 		this.onUpdateColor = null;
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| 		this.onComplete = null;
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| 		this.onCompleteObject = null;
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| 		this.onCompleteParam = null;
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| 		this.onStart = null;
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| 
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| 		this.point = Vector3.zero;
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| 		this.initFrameCount = 0;
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| 	}
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| 
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| 	public void callOnUpdate( float val, float ratioPassed){
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| 		if(this.onUpdateFloat!=null)
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| 			this.onUpdateFloat(val);
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| 
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| 		if (this.onUpdateFloatRatio != null){
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| 			this.onUpdateFloatRatio(val,ratioPassed);
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| 		}else if(this.onUpdateFloatObject!=null){
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| 			this.onUpdateFloatObject(val, this.onUpdateParam);
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| 		}else if(this.onUpdateVector3Object!=null){
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| 			this.onUpdateVector3Object(LTDescr.newVect, this.onUpdateParam);
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| 		}else if(this.onUpdateVector3!=null){
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| 			this.onUpdateVector3(LTDescr.newVect);
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| 		}else if(this.onUpdateVector2!=null){
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| 			this.onUpdateVector2(new Vector2(LTDescr.newVect.x,LTDescr.newVect.y));
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| 		}
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| 	}
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| }
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| 
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| }
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