18 lines
474 B
C#

using UnityEngine;
namespace BulletHellTemplate
{
/// <summary>
/// Represents the data for a Icon in the game.
/// </summary>
[CreateAssetMenu(fileName = "NewIconData", menuName = "Create Icon Data", order = 52)]
public class IconItem : ScriptableObject
{
public string iconName;
public NameTranslatedByLanguage[] iconNameTranslated;
public string iconId;
public Sprite icon;
public bool isUnlocked;
}
}