40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
namespace BulletHellTemplate
|
|
{
|
|
public class FavouriteCharacter : MonoBehaviour
|
|
{
|
|
private int characterId;
|
|
|
|
/// <summary>
|
|
/// Sets the character ID that will be saved as the favorite.
|
|
/// </summary>
|
|
/// <param name="_characterId">The ID of the character.</param>
|
|
public void SetCharacterId(int _characterId)
|
|
{
|
|
characterId = _characterId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the user clicks to set the favorite character.
|
|
/// Saves the favorite character locally and in the database.
|
|
/// </summary>
|
|
public async void OnClickSetFavourite()
|
|
{
|
|
RequestResult ok = await BackendManager.Service.UpdatePlayerCharacterFavouriteAsync(characterId);
|
|
|
|
if(ok.Success)
|
|
{
|
|
UICharacterMenu.Singleton.UpdateFavouriteSelected(characterId);
|
|
return;
|
|
}
|
|
Debug.LogError($"Failed to update favourite character");
|
|
}
|
|
|
|
}
|
|
}
|