17 lines
415 B
C#

using System;
using UnityEngine;
namespace BulletHellTemplate.Core.FSM
{
/// <summary>Additional data required to play a skill animation.</summary>
[Serializable]
public struct SkillAnimData
{
public AnimationClip Clip;
public bool UseAvatarMask;
public AvatarMask Mask;
[Range(0.1f, 3f)] public float Speed;
[Range(0f, 1f)] public float Transition;
}
}