104 lines
2.9 KiB
C#
104 lines
2.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace BulletHellTemplate
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{
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[CreateAssetMenu(fileName = "NewMapInfoData", menuName = "BulletHellTemplate/MapData/Map Info Data", order = 52)]
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public class MapInfoData : ScriptableObject
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{
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[Tooltip("The scene associated with the map.")]
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public string scene;
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[Tooltip("The unique identifier for the map.")]
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public int mapId;
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[Tooltip("Indicates whether the map is unlocked.")]
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public bool isUnlocked;
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[Tooltip("The name of the map.")]
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public string mapName;
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public NameTranslatedByLanguage[] mapNameTranslated;
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[Tooltip("A brief description of the map.")]
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public string mapDescription;
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public DescriptionTranslatedByLanguage[] mapDescriptionTranslated;
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[Tooltip("The preview image of the map.")]
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public Sprite mapPreviewImage;
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[Tooltip("The minimap display image.")]
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public Sprite mapMinimapImage;
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[Tooltip("The difficulty rating of the map."), Range(1, 5)]
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public int difficultyRating;
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[Space, Header("Reward Settings")]
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[Tooltip("Enable to provide rewards when completing this map for the first time.")]
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public bool isRewardOnCompleteFirstTime;
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[Tooltip("List of currency rewards for completing the map.")]
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public List<MapRewards> WinMapRewards;
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[Tooltip("Type of special reward for completing the map.")]
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public MapRewardType rewardType;
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[Tooltip("Icon reward item.")]
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public IconItem iconItem;
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[Tooltip("Frame reward item.")]
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public FrameItem frameItem;
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[Tooltip("Character data reward.")]
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public CharacterData characterData;
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public InventoryItem inventoryItem;
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[Space, Header("Map Access Settings")]
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[Tooltip("Requires specific currency to access this map.")]
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public bool isNeedCurrency;
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[Tooltip("Currency type needed to enter the map.")]
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public Currency currency;
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[Tooltip("Amount of currency required.")]
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public int amount;
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[Tooltip("Allows skipping this map requirement when completing previous maps.")]
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public bool canIgnoreMap;
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[Space, Header("Event Map Settings")]
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[Tooltip("Enable if this is a time-limited event map.")]
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public bool isEventMap;
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[Tooltip("Unique identifier for the event in Firebase.")]
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public string eventIdName;
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}
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[System.Serializable]
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public class MapRewards
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{
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[Tooltip("Type of currency to reward.")]
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public Currency currency;
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[Tooltip("Amount of currency to award.")]
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public int amount;
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public int accountExp;
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public int characterExp;
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public int characterMasteryAmount;
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}
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public enum MapRewardType
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{
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None,
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Icon,
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Frame,
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Character,
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InventoryItem
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}
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}
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