21 lines
491 B
C#

using System;
namespace GameDevWare.Serialization
{
internal static class ArrayExtensions
{
public static OutputT[] ConvertAll<T, OutputT>(this T[] array, Func<T, OutputT> converter)
{
if (array == null) throw new ArgumentNullException("array");
if (converter == null) throw new ArgumentNullException("converter");
var newList = new OutputT[array.Length];
var i = 0;
foreach (var item in array)
{
newList[i++] = converter(item);
}
return newList;
}
}
}