56 lines
1.4 KiB
C#

using System;
using System.IO;
// ReSharper disable once CheckNamespace
namespace GameDevWare.Serialization
{
public sealed class JsonStreamWriter : JsonWriter
{
private readonly StreamWriter writer;
public Stream Stream { get { return writer.BaseStream; } }
public JsonStreamWriter(Stream stream, SerializationContext context, char[] buffer = null)
: base(context, buffer)
{
if (stream == null) throw new ArgumentNullException("stream");
if (!stream.CanWrite) throw JsonSerializationException.StreamIsNotWriteable();
writer = new StreamWriter(stream, context.Encoding);
}
public override void Flush()
{
writer.Flush();
}
public override void WriteJson(string jsonString)
{
if (jsonString == null)
throw new ArgumentNullException("jsonString");
writer.Write(jsonString);
this.CharactersWritten += jsonString.Length;
}
public override void WriteJson(char[] jsonString, int index, int charactersToWrite)
{
if (jsonString == null)
throw new ArgumentNullException("jsonString");
if (index < 0 || index >= jsonString.Length)
throw new ArgumentOutOfRangeException("index");
if (charactersToWrite < 0 || index + charactersToWrite > jsonString.Length)
throw new ArgumentOutOfRangeException("charactersToWrite");
if (charactersToWrite == 0)
return;
writer.Write(jsonString, index, charactersToWrite);
this.CharactersWritten += charactersToWrite;
}
}
}