18 lines
481 B
C#

using UnityEngine;
namespace BulletHellTemplate
{
/// <summary>
/// Represents the data for a Frame in the game.
/// </summary>
[CreateAssetMenu(fileName = "NewFrameData", menuName = "Create Frame Data", order = 52)]
public class FrameItem : ScriptableObject
{
public string frameName;
public NameTranslatedByLanguage[] frameNameTranslated;
public string frameId;
public Sprite icon;
public bool isUnlocked;
}
}