15 lines
343 B
C#

using System;
using UnityEngine;
namespace BulletHellTemplate.Core.FSM
{
/// <summary>Generic clip configuration used by most states.</summary>
[Serializable]
public struct AnimClipData
{
public AnimationClip Clip;
[Range(0.1f, 3f)] public float Speed;
[Range(0f, 1f)] public float Transition;
}
}