17 lines
415 B
C#
17 lines
415 B
C#
using System;
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using UnityEngine;
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namespace BulletHellTemplate.Core.FSM
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{
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/// <summary>Additional data required to play a skill animation.</summary>
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[Serializable]
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public struct SkillAnimData
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{
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public AnimationClip Clip;
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public bool UseAvatarMask;
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public AvatarMask Mask;
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[Range(0.1f, 3f)] public float Speed;
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[Range(0f, 1f)] public float Transition;
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}
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}
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