352 lines
14 KiB
C#
352 lines
14 KiB
C#
#if UNITY_WEBGL || WEBSOCKET || WEBSOCKET_PROXYCONFIG
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="SocketWebTcp.cs" company="Exit Games GmbH">
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// Copyright (c) Exit Games GmbH. All rights reserved.
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// </copyright>
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// <summary>
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// Internal class to encapsulate the network i/o functionality for the realtime library.
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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namespace ExitGames.Client.Photon
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{
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using System;
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#if UNITY_2019_3_OR_NEWER
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using UnityEngine.Scripting;
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#endif
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/// <summary>
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/// Internal class to encapsulate the network i/o functionality for the realtime library.
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/// </summary>
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[Preserve]
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public class SocketWebTcp : IPhotonSocket, IDisposable
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{
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private WebSocket sock;
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private readonly object syncer = new object();
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[Preserve]
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public SocketWebTcp(PeerBase npeer) : base(npeer)
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{
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this.ServerAddress = npeer.ServerAddress;
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this.ProxyServerAddress = npeer.ProxyServerAddress;
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if (this.ReportDebugOfLevel(DebugLevel.INFO))
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{
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this.Listener.DebugReturn(DebugLevel.INFO, "SocketWebTcp() "+ WebSocket.Implementation+". Server: " + this.ServerAddress + (String.IsNullOrEmpty(this.ProxyServerAddress) ? "" : ", Proxy: " + this.ProxyServerAddress));
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}
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this.PollReceive = false;
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}
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public void Dispose()
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{
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this.State = PhotonSocketState.Disconnecting;
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if (this.sock != null)
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{
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try
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{
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if (this.sock.Connected)
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{
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this.sock.Close();
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}
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}
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catch (Exception ex)
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{
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this.EnqueueDebugReturn(DebugLevel.INFO, "Exception in SocketWebTcp.Dispose(): " + ex);
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}
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}
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this.sock = null;
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this.State = PhotonSocketState.Disconnected;
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}
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public override bool Connect()
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{
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this.State = PhotonSocketState.Connecting;
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if (!this.ConnectAddress.Contains("IPv6"))
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{
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this.ConnectAddress += "&IPv6"; // this makes the Photon Server return a host name for the next server (NS points to MS and MS points to GS)
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}
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// earlier, we read the proxy address/scheme and failed to connect entirely, if that wasn't successful...
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// it was either successful (using the resulting proxy address) or no connect at all...
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// we want:
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// WITH support: fail if the scheme is wrong or use it if possible
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// WITHOUT support: use proxy address, if it's a direct value (not a scheme we provide) or fail if it's a scheme
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string proxyServerAddress;
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if (!this.ReadProxyConfigScheme(this.ProxyServerAddress, this.ServerAddress, out proxyServerAddress))
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{
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this.Listener.DebugReturn(DebugLevel.INFO, "ReadProxyConfigScheme() failed. Using no proxy.");
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}
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try
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{
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this.sock = new WebSocket(new Uri(this.ConnectAddress), proxyServerAddress, this.OpenCallback, this.ReceiveCallback, this.ErrorCallback, this.CloseCallback, this.SerializationProtocol);
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this.sock.DebugReturn = (DebugLevel l, string s) =>
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{
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if (this.State != PhotonSocketState.Disconnected)
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{
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this.Listener.DebugReturn(l, this.State + " " + s);
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}
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};
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this.sock.Connect();
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return true;
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}
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catch (Exception e)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "SocketWebTcp.Connect() caught exception: " + e);
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return false;
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}
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}
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private void CloseCallback(int code, string reason)
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{
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if (this.State == PhotonSocketState.Connecting)
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{
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this.HandleException(StatusCode.ExceptionOnConnect); // sets state to Disconnecting
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return;
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}
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// passing-on close only if this socket is still used / expected to be connected
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if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "SocketWebTcp.CloseCallback(). Going to disconnect. Server: " + this.ServerAddress + " Error: " + code + " Reason: " + reason);
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this.HandleException(StatusCode.DisconnectByServerReasonUnknown); // sets state to Disconnecting
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}
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}
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// code can be from JsLib or WebSocket-Sharp, so it is not guaranteed to be the same in both cases
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private void ErrorCallback(int code, string message)
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{
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// passing-on errors only if this socket is still used / expected to be connected
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if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "SocketWebTcp.ErrorCallback(). Going to disconnect. Server: " + this.ServerAddress + " Error: " + code + " Message: " + message);
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this.HandleException(this.State != PhotonSocketState.Connected ? StatusCode.ExceptionOnConnect : StatusCode.ExceptionOnReceive); // sets state to Disconnecting
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}
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}
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private void OpenCallback()
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{
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if (State == PhotonSocketState.Connecting)
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{
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this.State = PhotonSocketState.Connected;
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this.peerBase.OnConnect();
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}
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}
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/// <summary>
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/// Attempts to read a proxy configuration defined by a address prefix. Only available to Industries Circle members on demand.
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/// </summary>
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/// <remarks>
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/// Extended proxy support is available to Industries Circle members. Where available, proxy addresses may be defined as 'auto:', 'pac:' or 'system:'.
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/// In all other cases, the proxy address is used as is and fails to read configs (if one of the listed schemes is used).
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///
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/// Requires file ProxyAutoConfig.cs and compile define: WEBSOCKET_PROXYCONFIG_SUPPORT.
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/// </remarks>
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/// <param name="proxyAddress">Proxy address from the server configuration.</param>
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/// <param name="url">Url to connect to (one of the Photon servers).</param>
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/// <param name="proxyUrl">Resulting proxy URL to use.</param>
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/// <returns>False if there is some error and the resulting proxy address should not be used.</returns>
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private bool ReadProxyConfigScheme(string proxyAddress, string url, out string proxyUrl)
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{
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proxyUrl = null;
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#if !WEBSOCKET_PROXYCONFIG
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if (!string.IsNullOrEmpty(proxyAddress))
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{
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if (proxyAddress.StartsWith("auto:") || proxyAddress.StartsWith("pac:") || proxyAddress.StartsWith("system:"))
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{
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this.Listener.DebugReturn(DebugLevel.WARNING, "Proxy configuration via auto, pac or system is only supported with the WEBSOCKET_PROXYCONFIG define. Using no proxy instead.");
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return true;
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}
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proxyUrl = proxyAddress;
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}
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return true;
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#else
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if (!string.IsNullOrEmpty(proxyAddress))
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{
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var httpUrl = url.ToString().Replace("ws://", "http://").Replace("wss://", "https://"); // http(s) schema required in GetProxyForUrlUsingPac call
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bool auto = proxyAddress.StartsWith("auto:", StringComparison.InvariantCultureIgnoreCase);
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bool pac = proxyAddress.StartsWith("pac:", StringComparison.InvariantCultureIgnoreCase);
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if (auto || pac)
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{
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string pacUrl = "";
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if (pac)
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{
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pacUrl = proxyAddress.Substring(4);
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if (pacUrl.IndexOf("://") == -1)
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{
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pacUrl = "http://" + pacUrl; //default to http
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}
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}
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string processTypeStr = auto ? "auto detect" : "pac url " + pacUrl;
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this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " " + processTypeStr);
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string errDescr = "";
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var err = ProxyAutoConfig.GetProxyForUrlUsingPac(httpUrl, pacUrl, out proxyUrl, out errDescr);
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if (err != 0)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " " + processTypeStr + " ProxyAutoConfig.GetProxyForUrlUsingPac() error: " + err + " (" + errDescr + ")");
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return false;
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}
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}
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else if (proxyAddress.StartsWith("system:", StringComparison.InvariantCultureIgnoreCase))
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{
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this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " system settings");
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string proxyAutoConfigPacUrl;
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var err = ProxySystemSettings.GetProxy(out proxyUrl, out proxyAutoConfigPacUrl);
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if (err != 0)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " system settings ProxySystemSettings.GetProxy() error: " + err);
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return false;
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}
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if (proxyAutoConfigPacUrl != null)
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{
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if (proxyAutoConfigPacUrl.IndexOf("://") == -1)
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{
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proxyAutoConfigPacUrl = "http://" + proxyAutoConfigPacUrl; //default to http
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}
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this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " system settings AutoConfigURL: " + proxyAutoConfigPacUrl);
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string errDescr = "";
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err = ProxyAutoConfig.GetProxyForUrlUsingPac(httpUrl, proxyAutoConfigPacUrl, out proxyUrl, out errDescr);
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if (err != 0)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "WebSocket Proxy: " + url + " system settings AutoConfigURLerror: " + err + " (" + errDescr + ")");
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return false;
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}
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}
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}
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else
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{
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proxyUrl = proxyAddress;
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}
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this.Listener.DebugReturn(DebugLevel.INFO, "WebSocket Proxy: " + url + " -> " + (string.IsNullOrEmpty(proxyUrl) ? "DIRECT" : "PROXY " + proxyUrl));
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}
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return true;
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#endif
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}
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public override bool Disconnect()
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{
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if (this.ReportDebugOfLevel(DebugLevel.INFO))
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{
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this.Listener.DebugReturn(DebugLevel.INFO, "SocketWebTcp.Disconnect()");
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}
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this.State = PhotonSocketState.Disconnecting;
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lock (this.syncer)
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{
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if (this.sock != null)
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{
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try
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{
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this.sock.Close();
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}
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catch (Exception ex)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "Exception in SocketWebTcp.Disconnect(): " + ex);
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}
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this.sock = null;
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}
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}
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this.State = PhotonSocketState.Disconnected;
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return true;
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}
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/// <summary>Used by TPeer</summary>
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public override PhotonSocketError Send(byte[] data, int length)
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{
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if (this.State != PhotonSocketState.Connected)
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{
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return PhotonSocketError.Skipped;
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}
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try
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{
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if (data.Length > length)
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{
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byte[] trimmedData = new byte[length];
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Buffer.BlockCopy(data, 0, trimmedData, 0, length);
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data = trimmedData;
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}
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if (this.sock != null)
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{
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this.sock.Send(data);
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}
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}
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catch (Exception e)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "Cannot send to: " + this.ServerAddress + ". " + e.Message);
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this.HandleException(StatusCode.Exception);
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return PhotonSocketError.Exception;
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}
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return PhotonSocketError.Success;
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}
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public override PhotonSocketError Receive(out byte[] data)
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{
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data = null;
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return PhotonSocketError.NoData;
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}
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public void ReceiveCallback(byte[] buf, int len)
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{
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// once the websocket is disconnecting / disconnected, it should not receive anything anymore
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if (State == PhotonSocketState.Disconnecting || State == PhotonSocketState.Disconnected)
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{
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return;
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}
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try
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{
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this.HandleReceivedDatagram(buf, len, false);
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}
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catch (Exception e)
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{
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if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
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{
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if (this.ReportDebugOfLevel(DebugLevel.ERROR))
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{
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this.EnqueueDebugReturn(DebugLevel.ERROR, "SocketWebTcp.ReceiveCallback() caught exception. Going to disconnect. State: " + this.State + ". Server: '" + this.ServerAddress + "' Exception: " + e);
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}
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this.HandleException(StatusCode.ExceptionOnReceive);
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}
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}
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}
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}
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}
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#endif |