153 lines
5.5 KiB
Plaintext
153 lines
5.5 KiB
Plaintext
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**************************************
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* VOLUMETRIC FOG & MIST 2 *
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* Created by Kronnect *
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* README FILE *
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**************************************
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Requirements
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------------
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Volumetric Fog & Mist 2 currently works only with Universal Rendering Pipeline (v7.1.8 or later)
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Make sure you have Universal RP package imported in the project before using Volumetric Fog & Mist 2.
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Demo Scenes
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-----------
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There's a demo scene which lets you quickly check if Volumetric Fog & Mist 2 is working correctly in your project.
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Note: make sure you have Universal RP 7.5 or later installed from Package Manager and also a URP pipeline asset assigned to Graphics Settings.
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Documentation/API reference
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---------------------------
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The PDF is located in the Documentation folder. It contains instructions on how to use this asset as well as a useful Frequent Asked Question section.
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Support
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-------
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Please read the documentation PDF and browse/play with the demo scenes and sample source code included before contacting us for support :-)
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* Support: contact@kronnect.com
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* Website-Forum: https://kronnect.com/support
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* Twitter: @Kronnect
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Future updates
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--------------
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All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
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We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
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Of course, all updates of Volumetric Fog & Mist will be eventually available on the Asset Store.
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Version history
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---------------
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Current version
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- A new section called "Shader Options" has been added to Volumetric Fog Manager which allows easy management of static options
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- Added blur HDR option
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- Added support for blue-noise (check documentation to learn how to enable it)
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V7.2 16/Mar/2022
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- Unique file name will now be assured when creating a new fog of war texture asset
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- [Fix] Fixed an issue that prevented refresh the fog of war texture when assigning it from scripting
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V7.1 1/Feb/2022
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- Added downscaling option to Volumetric Fog Manager to boost performance
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- Change: height gradient option now goes from bottom to top of fog volume instead of mirroring around the center
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- Prevents fog render features to run on terrain fit cam
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v7.0 26/Dec/2021
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- Added new blur options to Volumetric Fog Manager
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- [Fix] Fixed light diffusion intensity when there's no Sun in the scene
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v6.3 12/Dec/2021
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- Added "Depth Gradient Color" and "Height Gradient Color" options to add stylized distance-based gradient color
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- Added support for Unity 2021.2
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- Reduced shader variants
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- [Fix] Fixed distance falloff not applied when user saves scene until scene restart
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v6.2 28/Nov/2021
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- Added shader option "FAST_POINT_LIGHT_OCCLUSION" in PointLights.cginc
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- Improved reliability of fog of war delayed transitions
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v6.1
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- Added "Moon" slot to Volumetric Fog Manager
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v6.0
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- Added support for Unity native lights including spot lights with shadows
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- Fast point lights management optimizations
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- [Fix] Fixed wind direction
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v5.4
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- Fog of War: added "Is Local" option: makes the fog of war center local to the fog volume (moves with it)
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- [Fix] Changes to profiles used in subvolumes didn't affect the fog instance at runtime
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v5.3.3
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- [Fix] Fixed issue with fade out option
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v5.3.1
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- [Fix] Fixed issue with SetFogOfWarAlpha using the default fog of war texture
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v5.3
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- Added "Fade Out" option
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- Depth pre-pass now uses an internal shader to avoid dependency on standard urp/unlit
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- [Fix] Fixed a fog void issue during scene unload
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v5.2
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- Optimization: point lights are now excluded if they're behing camera and beyond light range
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- Optimization: faster fog void registration
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- Optimization: added MAX_ITERATIONS global setting to CommonsURP.hlsl
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v5.1
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- Fog Voids are now fully 3D
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- API: added "settings" accessor so fog properties can be changed without affecting the profile (similar to material vs sharedMaterial)
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v5.0
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- New Terrain Fit option: https://youtu.be/yBT4no45g2Q
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- Fog void changes: removed radius, now size is controlled with transform scale.
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- New "Roundness" option to fog void, allows rectangles, rounded rectangles and circular shapes
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v4.1
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- Added "Alpha Clipping" transparency support for improving results with special objects like fur or hair.
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- Sub-Volumes is now a separate option from Fade section.
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v4.0
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- Added "Fade" option. Allows smooth transitioning when moving from outside into the fog volume.
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- Added "Show Boundary" option. Shows an overlay on the fog volume in Game View.
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- Added "Sub-Volume" support. Allows customizing fog properties in different areas within the same volume.
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v3.4
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- Added "Alpha CutOff" option when "Include Transparent" option is enabled
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v3.3
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- Improved "Border" appearance
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- Ability to use only 3D noise when Noise Final Multiplier is set to 0 (this only affects to the base/2D noise)
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v3.2
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- Added "Raymarch Min Step" parameter
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- Added "Detail Offset" parameter
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- [Fix] Fixed point lights issue with orthographic camera
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v3.1
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- Added orthographic camera support
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v3.0.1
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- [Fix] Fixed "Flip Depth Texture" option issue which prevented it from being applied
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v3.0
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- Added Detail Noise option with custom strength and scale
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- Added Boundary section (new boundary type: sphere)
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- Added Vertical Offset option
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v2.2.1 29-APR-2020
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- [Fix] Fixed fog not rendering at distance due to camera far clip issue
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v2.2 April / 2020
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- [Fix] Fixed VR issues
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v2.1 April / 2020
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- Shader optimizations
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- [Fix] Workaround for shadows issue on WebGL 2.0
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v1.0 Febrary / 2020
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First release
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