55 lines
938 B
Plaintext
55 lines
938 B
Plaintext
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Shader "VolumetricFog2/Empty"
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{
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Properties
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{
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[HideInInspector] _MainTex ("Texture", 2D) = "white" {}
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_Color("Color", Color) = (0.9,0.9,0.9,0.3)
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}
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SubShader
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{
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Tags { "RenderType" = "Transparent" "Queue" = "Transparent+100" }
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Blend SrcAlpha OneMinusSrcAlpha
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ZTest Always
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Cull Front
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ZWrite Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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half4 _Color;
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struct appdata
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex.xyz);
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#if defined(UNITY_REVERSED_Z)
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o.pos.z = 1.0e-9f;
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#else
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o.pos.z = o.pos.w - 1.0e-6f;
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#endif
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return o;
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}
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half4 frag(v2f i) : SV_Target
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{
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return _Color;
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}
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ENDCG
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}
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}
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}
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