54 lines
1.2 KiB
Plaintext
54 lines
1.2 KiB
Plaintext
|
|
Shader "Hidden/VolumetricFog2/VolumeDebug"
|
||
|
|
{
|
||
|
|
Properties
|
||
|
|
{
|
||
|
|
_MainTex ("Texture", 2D) = "white" {}
|
||
|
|
_Color("Color", Color) = (1,1,1)
|
||
|
|
}
|
||
|
|
SubShader
|
||
|
|
{
|
||
|
|
Tags { "Queue"="Transparent+101" "RenderType"="Transparent" }
|
||
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
||
|
|
Cull Off
|
||
|
|
ZWrite Off
|
||
|
|
|
||
|
|
Pass
|
||
|
|
{
|
||
|
|
CGPROGRAM
|
||
|
|
#pragma vertex vert
|
||
|
|
#pragma fragment frag
|
||
|
|
|
||
|
|
#include "UnityCG.cginc"
|
||
|
|
|
||
|
|
struct appdata
|
||
|
|
{
|
||
|
|
float4 vertex : POSITION;
|
||
|
|
float2 uv : TEXCOORD0;
|
||
|
|
};
|
||
|
|
|
||
|
|
struct v2f
|
||
|
|
{
|
||
|
|
float4 vertex : SV_POSITION;
|
||
|
|
float2 uv : TEXCOORD0;
|
||
|
|
};
|
||
|
|
|
||
|
|
v2f vert (appdata v)
|
||
|
|
{
|
||
|
|
v2f o;
|
||
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
|
o.uv = v.uv;
|
||
|
|
return o;
|
||
|
|
}
|
||
|
|
|
||
|
|
fixed4 frag (v2f i) : SV_Target
|
||
|
|
{
|
||
|
|
float2 dd = abs(i.uv.xy - 0.5) * 2.0;
|
||
|
|
float d = max(dd.x, dd.y);
|
||
|
|
half b = 0.05 + 0.95 * (d > 0.995);
|
||
|
|
return half4(1,1,1,b);
|
||
|
|
}
|
||
|
|
ENDCG
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|