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2025-09-06 17:17:39 +04:00
// Perfect Culling (C) 2023 Patrick König
//
using UnityEngine;
namespace Koenigz.PerfectCulling
{
public static class PerfectCullingLogger
{
public static void Log(string message, GameObject context = null)
{
Debug.Log($"[PC] {message}", context);
}
public static void LogWarning(string message, GameObject context = null)
{
Debug.LogWarning($"[PC] {message}", context);
}
public static void LogError(string message, GameObject context = null)
{
Debug.LogError($"[PC] {message}", context);
}
}
}