19 lines
564 B
C#
19 lines
564 B
C#
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// Perfect Culling (C) 2021 Patrick König
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//
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Koenigz.PerfectCulling
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{
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/// <summary>
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/// Collection of objects we only need temporarily and thus can be re-used.
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/// </summary>
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public static class PerfectCullingTemp
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{
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public static readonly List<ushort> ListUshort = new List<ushort>(PerfectCullingConstants.MaxRenderers);
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public static readonly List<int> ListInt = new List<int>(PerfectCullingConstants.MaxRenderers);
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}
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}
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