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2025-09-06 17:17:39 +04:00
using UnityEngine;
using System.Collections;
public class Rotator : MonoBehaviour
{
public enum RotationDirection
{
animateRotationX,
animateRotationY,
animateRotationZ
}
public RotationDirection directionRotation;
public float rotationSpeed = 0.0f;
void Update ()
{
switch(directionRotation)
{
case RotationDirection.animateRotationX:
transform.Rotate(rotationSpeed * Time.deltaTime,0,0);
break;
case RotationDirection.animateRotationY:
transform.Rotate(0,rotationSpeed * Time.deltaTime,0);
break;
case RotationDirection.animateRotationZ:
transform.Rotate(0,0,rotationSpeed * Time.deltaTime);
break;
}
}
}