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2025-09-06 17:17:39 +04:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VFX_UNI_Rotate : MonoBehaviour
{
public float RotationSpeed = 120.0f;
void Update()
{
transform.Rotate(0, RotationSpeed * Time.deltaTime, 0);
}
}