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2025-09-06 17:17:39 +04:00
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class RebindSaveLoad : MonoBehaviour
{
[SerializeField] private InputActionAsset actions;
[SerializeField] private Button saveButton;
private void Awake()
{
saveButton.onClick.AddListener(SaveBindings);
}
public void OnEnable()
{
LoadBindings();
}
public void SaveBindings()
{
string rebinds = actions.SaveBindingOverridesAsJson();
PlayerPrefs.SetString("rebinds", rebinds);
}
private void LoadBindings()
{
string rebinds = PlayerPrefs.GetString("rebinds");
if (!string.IsNullOrEmpty(rebinds))
actions.LoadBindingOverridesFromJson(rebinds);
}
public void OnDisable()
{
SaveBindings();
}
}