ClientServer/Client/Assets/Scripts/CharButtonPressed.cs

14 lines
299 B
C#
Raw Normal View History

2025-09-06 17:17:39 +04:00
using NaughtyAttributes;
using UnityEngine;
public class CharButtonPressed : MonoBehaviour
{
public int index = 0;
public string sufix = "Character_";
[Button("GetChar")]
public void GetChar()
{
ActionButton.ButtonPressed(sufix + $"{index}");
index++;
}
}