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2025-09-06 17:17:39 +04:00
using UnityEditor;
public class BuildWindows
{
public static void PerformBuild()
{
string AssetPath = "Assets/Scenes/";
string[] Scenes = {AssetPath + "Client.unity", AssetPath + "UI.unity", AssetPath + "World.unity" };
string BuildLocation = "C:/SIEGE_WORLDS/SiegeWorlds Client.exe";
BuildPipeline.BuildPlayer(Scenes, BuildLocation, BuildTarget.StandaloneWindows64, BuildOptions.None);
}
}