ClientServer/Client/Assets/Scripts/Editor/ObjectsAndTilesData.cs

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2025-09-06 17:17:39 +04:00
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEngine;
public class ObjectsAndTilesData
{
public string GameObjectName { get; set;}
public HashSet<Vector2> OverlapHashSet { get; set; }
}
#endif